Data Driven Design Sprint

Goal

This portfolio piece was the result of a workshop taught by Surya Vanka and Bob Graf and hosted by The School of Visual Concepts.  

The design problem the workshop was given was lack of interaction between two people. Teams of 5 were to develop an app concept to helped plan an interaction between two people. 

Method

Over the 6 hour workshop I used the following 5 UX methods: 

  1. Interviewing
  2. Personas 
  3. Brainstorming
  4. A/B Testing
  5. Storyboard

Result

My team ended the workshop with an app concept that helps plan an interaction between two people. 

 

Continue to scroll down if you would like to read about this project in full detail

Method 1: Interviewing

A volunteer from each team went to another teams table to be interviewed. The goal of the interview was to develop a persona to design our tool for. 

Another team member and I had past experiences and strengths with user interviews so we collectively came up with interview questions.

I asked the questions during the interview.

Method 2: Personas

The productive interview gave our team great data to translate into a clear persona to keep in mind when designing our tool.  

Method 3: Brainstorming

This method covers the following several different phases of this workshop:

  • Discussion of opportunities and challenges 
  • Collaboration of design goals based on opportunities
  • Idea generation
  • Developing a design concept from the idea generation
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Method 4: A/B Testing

My team developed a truly unique design concept from the brainstorming method. The next step was to validate by having our user test two different "screens" that were based on our concept. 

Method 5: Storyboard

At last, based on the data my team collected through the A/B Testing, we could move forward with creating a storyboard. It played out in what context and how a user would use our app concept. 

 

Final Thoughts

A great workshop that helped me see the entire UX process from start to finish in just 6 hours. Here are a few thought I took away from the workshop:

  • Collaborative and Agile environments are great for creative solutions to user problems.
  • User validation is key!
  • Always have the design goal in mind when developing solutions. 
  • Sticky notes are the best thing ever.